Mrs. Snooply's plan to punish the pals for their wild antics backfires.
Sunny tries to travel back in time to get her hands on a hot new video game.
Izzy sets out to find a famous pirate treasure, only to discover it's cursed.
The pals enter a quiz contest to make up for embarrassing Miss Shush.
Miss Shush tries to stop the pals' rowdy behavior with a book of outdated laws.
Sunny faces a dilemma when a clumsy Bubbles joins the poppleball team.
A bored Izzy convinces the pals to fly to space, but their adventure takes a spooky turn.
Izzy's field trip into secret tunnels doesn't go as planned.
As the pals prepare for the big Cupid dance, Bubbles tries to play matchmaker.
Lulu invents a new drink that takes the town by storm.
The pals help a frantic Lulu prepare to give a speech at the Inventors' Society.
When the mayor loses his memory, Bubbles steps in to run the city.
A flying robot suit turns Sunny into a superhero, but the power soon goes to her head.
Sharing a pod puts Bubbles and Sunny's friendship to the test.
When Bubbles can't get her pals to join in a singalong, she resorts to sneaky tactics.
Lulu's new invention leaves the Popples acting like zombies.
The pals find a creative way to teach Izzy a new dance.
Lulu programs Help-R to help her friends with their work, but the robot has bigger plans.
Bubbles learns the hard way that her idol is a selfish diva.
Mrs. Snooply moves into the treehouse for a few days and makes some big changes.